LEA Blogspot 'Blog

Sniper Siemens - DaVinci's World - LEA 25


OPEN:  May 22nd ARTIST: Sniper SiemensLOCATION: http://maps.secondlife.com/secondlife/LEA25/40/193/29 ****************************************************************************
"Da Vinci's World" is a project born 4 years ago.
The construction of the first machineof Leonardo was almost by accident.
Now after several exhibitions including one from my friend Mexi Lane to the MIC I had the opportunity, thanks to LEA, to be able to realize my dream.

In "Da Vinci's World" I created 25 machines startingfrom Leonardo's drawings. Having afull sim availableI have been able to reconstruct the ancient village of Vinci with the Conti Guidi Castle and the church of Santa Croce with the baptismal font of Leonardo.In the sim you can start a path from the Leonardo's birthplace through his works toget to the old town of Vinci. The landscape with olive trees is typically Tuscan, my native land.About the ArtistMy first avatar in Second Life was born in April 2005.
I was the official mentor linden (RHN Mentor).
My passion since the early days has always been the building.
With my second avatar Sniper Siemens are currently SL Helper , Firestorm Helper and Firestorm Viewer Beta Tester. 





Japan Dreams - A Photo Concert



Betty Tureaud & Ultraviolet AlterInvite YouTo a Special Event:

Betty Tureaud presents impressions from her Japan travels accompanied by a music set of Ultraviolet Alter inspired by them. The artists are friends for a long time and their many fans appreciate the uniqueness of their events. Make sure to appear timely. The sim will be fully occupied.

When: Friday 17 Mai 2 PM SLT (23:00 Paris time)
Where: The 9 Art Planets LEA20
How: Click on the box on the landing spot for a direct teleport.

Taxi: http://maps.secondlife.com/secondlife/LEA20/121/121/1712

Opening Tomorrow: 't Filmhuis producing Nin9

Rachelle Raviprakash + Marx Catteneo @ Felice Prison

Second Life attracts RL photographers and video maker too. One of them is Marx Catteneo (Marc Cuppens RL). Did you ever wish to see a film making in progress. here you have the chance. 't Filmhuis is opening his doors for the public to see the breathtaking urban scene, built by Rachelle Raviprakash and with a bit of luck the actors playing.


Nin9 - The Plot:
A dark and mysterious 9-episode web-series playing in an alternative reality, this machinima web series will be experimental in it's visual and auditive form, it  will be a very dark and disturbing series, a psychological thriller (influences Se7en, Twin Peaks, Hitchcock, Basic Instinct, European Graphic Novels)
Nin9 will be a murder mystery aiming at an adult audience (it's not porn but there will be nudity and violence). European graphic novels have a long tradition in this kind of adult genre and many of them are on the edge of art and entertainment (Moebius, Enki Bilal, Jacques Tardi, Schuiten&Peeters).

Felice, Michigan October 5th 2000
Francis Maddox, lieutenant and head of the homicide division at FPD, comes across a very nasty Neko murder.  It has all signs of a serial killer's first victim. The crime scene brings back traumatic events from Francis' past. The investigations will lead him into the seductive world of neko strippers. Will he be able to withstand the charms of Layla? Is she just a colleague of the first victim, is she involved herself, or is she next on the killer's list?
Keep an eye out for episodes of Nin9 as the city of Felice unveils it's darkest side.  The series' release will start in the spring of 2013.







Artist Statement Marc Cuppens (SL name Marx Catteneo):
RL photographer since the early 80's and videographer since the early 90's, came in SL in 2007, started machinima in 2009. My knowledge of RL photo- and video-equipment had me frustrated about the SL viewer interface, it had many super features but they were spread over menus and windows and even debug settings. It lacked a decent interface for the camera creatives so i made the "film menu" for Kirsten's viewer, which also happened to be the first TPV that was to bring us shadows.
Since then i moved on to Dolphin viewer which has a slightly modified version of my tweaks in it and i always update that to my own interface after installing a new version.
To have this personal UI greatly helps me during my shoots which are always in Enhanced Lighting, when using Depth of Field and local lights like one would do in real every shot needs it's own settings and i have written several Jira entries asking for certain improvements, there still are some on my wishlist but this is not the place and time to elaborate on that :).
After having done several smaller machinima projects i decided to go all the way in 2013, a machinima series for online release completely shot in SL and using the camera and storytelling techniques i've been practicing so long to make it stand out. I applied for a full sim at LEA to have a filmset available for months to shoot this production, now the week prior to the first recordings (wednesday 8 to 15 may) it will be open for SL public to check out. The city of Felice was built by rachelle Raviprakash (I can't thank her enough for the great work) and me.



Nin9 Official facebook page: https://www.facebook.com/Nin9.Series


Marx Catteneo channel at Youtube: http://www.youtube.com/user/MarxCatteneo

Opening WEDNESDAY @ NOON, 12 PM SLT!

Taxi: http://maps.secondlife.com/secondlife/LEA18/149/130/22



LEA FULL SIM ART SERIES (MAY): Mentality by Katy Isodo




Katy Isodo brings 'Mentality' to LEA 6 for the May round of the LEA FULL SIM ART Series. A full list of the Series 3 offerings can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).

GRAND OPENING: 5th May 2013, NOON SLT (12PM SLT)
LOCATION: HERE AT LEA 6



MentalityDefinition of MENTALITY
1: mental power or capacity : intelligence2: mode or way of thought : outlook
 In Katy's Words:


This SIM  is a creation about and surrounding mentality.  The power and way we perceive and understand, even move and operate through our changing worlds.  It seems obvious that two people experiencing the same event may see the incident in entirely different ways, go about reacting in opposite manners, learn something not even related to one another.  Mentality is your past, your personality, your present, your emotions.. all rolled into one.  
Many of the exhibits are meant to challenge you to look beyond the mentality you have now, to literally begin to live inside the mind you want and hope to have.  This sim is a reflection of not only my journey of doing just that on a daily basis, but those of my partner and friends.  
Mentality is the mental power, your mental power, and capacity to change the outlook on your life.

Opening Thursday 4/25 - Mantis Oh - Ascension LEA16

 

Mantis Oh - Ascension
Opens at LEA 16 on April 25th
http://maps.secondlife.com/secondlife/LEA16/128/128/33/
 Ascension is a combined art installation and sound experience that encourages the visitor to explore the seven levels of a cubic, tower like structure. Loosely based on the seven chakras (energy centres) of the human body, visitors begin the journey by stepping down twelve steps that each release a musical note underfoot, before entering the base level room which is bathed in deepest crimson red. Music and sound are intrinsic to this build, and you can create your own unique musical compositions by stepping onto the trigger objects on each of the levels. If you explore the sim with friends, together you can create sound patterns in a truly social and fun environment.
 Light effects and particles create a shimmering, lucid atmosphere and strange symbols are inscribed into the tower walls, their meanings lost forever – or as yet, undiscovered. The main build is set within an ancient/futuristic landscape: mechanical trees and huge chunks of quartz litter the sandy ground; robotic bees hover close by, their deep hum penetrating the air and surreal plant life grows rampant from the earth. A giant sphinx with a praying mantis head emits lights from its eyes as you cross its path and dotted across the sim are riddles and quests for the intrepid explorer to find.
 Ascension is a fun and immersive experience that can only be found in virtual worlds. It is a build based on the intuition and actions of each individual visitor and encourages collective consciousness and social interaction through a range of sound displays, visuals and futuristic objects. Across the sim are small club areas designed to host seven Techno music and DJ events that will take place during the lifetime of the build and well known Techno DJ’s from real life record label H-Productions  will be performing inworld as part of the overall experience of the sim.
 This is the first LEA build by Mantis Oh who has previously created smaller futuristic builds, gadgets and avatar accessories over the past six years using just his homestead sim. As Mantis says “The LEA sim has taught me so much and I know it will teach me much more to come. I now know exactly what you can do with a proper amount of prims and it has also helped me to improve my own homestead sim layout. It’s actually the first time I have been able to create something that I really wanted to do and having the use of a full sim has allowed me to achieve this. I love to create environments, terrain, sound and visuals and you kinda need a whole sim to do that! It’s given me a lot of joy to build it.”
 About the artist
Mantis Oh (Cari Lekebusch in real life) has been creating ancient/futuristic environments and objects in Second Life for the past six years. In his real life, he is an award winning Techno music DJ, producer and record label owner who plays at music events across the globe. More information about his work can be found at:
http://www.carilekebusch.com http://www.h-productions.se





Monday Opening at LEA19: Wall of Fear

Wall of Fear

A strong and high wall is awaiting the visitors at LEA19: The Wall of Fear. Facing the fears and dealing with them give surprising results and insights.


Artist statement:

Wall of Fear explores the pervasive presence of self centered fear in our inner lives and social environment. It is basically a precursor to the real event which is stories and the gathering of images and audio. The cubes floating over the wall contain some of the stories we have collected.


Make sure you walk right in to it and see what happens.

The Wall of Fear is brought to you by your first grade English teacher, Bozo the clown, Amalgamated Bank, and Perdue Chicken. (amongst others)



2nd Project: Favorite time of your Life

Artist statement:

Do you have a favorite time in your life?

 Did you get a picture of it?

Aequitas latest collaborative project assembles your favorite snapshots and the stories behind them.

Find a snapshot rl or sl.

then

Tell us the story of it.

There are various ways to get the image and audio clip to us for inclusion in the project.

You can:

attach image and recorded audio and send it to Aequitas@arsactual.com

or call Sowa Mai in SL and leave an audio message using SL voice

or come to the LEA during the weekend recording sessions

or call one of the avaline world wide toll free numbers from your rl telephone and leave a message using Access Code: 53023                                    

By sending us your image you are agreeing to allow Aequitas to use this image and it’s accompanying audio in the Stories artwork. The Stories artwork installation is destined to have various outlets. A web based version, a gallery version, a Linden Endowment for the arts version, and a Second Life Birthday celebration version.

More: http://arsactual.com


About the artists:

Aequitas is Latin for equality, symmetry and fairness between individuals. By working under the singular identity as Aequitas, the intention is to direct focus on the art rather than the individual; to remain outside the cult of personality, to explore alternatives to the more culturally accepted individual creative force. The artists of Aequitas believe collaboration does not require leadership and can bring better results through decentralization and egalitarianism. It is a working practice that art collaboration should be playful and not taken too seriously.

Collaborating in separate physical space Aequitas has explored themes such as alienation, childhood, perceptions of identity, spirituality, and consumerism with most of the work being first presented in the virtual world. With the focus of the work being the process Aequitas amasses a large quantity of research and iterations before arriving at a final piece. This documentation is as much a part of the art as any momentary instance of development.

The results have veered between the abstract and illustrative. The key threads are a strong aesthetic with a core spiritual disposition that focuses on non dualism and ideas of equity and balance. There is a sense of the nostalgic and ironic to the more representational work and the abstract  leans toward iconic minimalist.

Aequitas is currently the playground for  artists whose practice involves equality, and anonymity as a working ideal. Collaborating in separate physical space they have explored themes such as alienation, childhood, perceptions of identity, spirituality, and consumerism with most of the work being first presented in the virtual world of Second Life.

By working under a singular identity as Aequitas, the intention is to direct focus on the art rather than the individual; to remain outside the cult of personality, to explore alternatives to the more culturally accepted individual creative force. They believe collaboration does not require leadership and can bring better results through decentralization and egalitarianism. It is a working practice that art collaboration should be playful and not taken too seriously.

Aequitas has participated in 10 major exhibitions in virtual space including the Virtual Art Initiative exhibition “Through the Virtual Looking Glass” at the  Harbor Gallery of the University of Massachusetts at Boston.  The Boston exhibition was part of an unprecedented international collaboration that exhibited the work of artists from more than twenty nations in real world galleries in six countries: France, Holland, Germany, Brazil, Australia, and the USA.

Mixed reality group shows in New York City and Florence, Italy preceded an expansion of the Second Life conceived and produced Field of Voices into a series of first-life augmented reality exhibitions in New York City and Boston. A financial grant was received from Northern Manhattan Arts Alliance (NoMAA) in 2011 for the presentation of Field of Voices in Inwood Hill park, New York City. The grant was made possible with the support of the JPMorgan Chase Foundation and the Upper Manhattan Empowerment Fund Development Corporation.

Opening tomorrow Monday, April 22nd at 10 AM SLT

Taxi: http://maps.secondlife.com/secondlife/LEA19/15/19/21

Opening Friday: The 9 Art Planets

...an Immersive Art Installation in 9 Levels by Betty Tureaud.



ARTIST STATEMENT:
The Art Planets is an art installation where I want to give the visitors 9 different emotional feelings, reflected in their subconscious mind. One level is inspired by Char Davies who I think invented the Immersive Virtual Art.


I am using space, colors and sound and some interactive objects to reach my goal in The 9 Art Planets. So turn on your sound and music.


I also placed some small hidden gifts to find. To move around in this huge installation I made a Teleport-HUD which makes it possible to move around without getting lost.


The Art Planets have a music stream especially composed for this place by Ultraviolet Alter, a French composer and good friend of mine.


Set your light two midday. Sound should be set to hear sound and music. Media should not be set to autoplay, you will see a note where to switch on.



Looking forward seeing you!

Betty Tureaud

Taxi: http://maps.secondlife.com/secondlife/LEA20/122/119/3501

 

Uan Ceriaptrix - TALES FROM THE GHOST FOREST LEA14


TALES FROM THE GHOST FOREST
by  Uan Ceriaptrix
LEA14  http://maps.secondlife.com/secondlife/LEA14/189/49/25


I. Junk City (Ballast and comfort)

 Millennia ago that we went through a very long bridge, climbed a ladder and found that the cost has been very high environmentally, besides many hardships for our own species, war, injustice, waste, pollution, pain. We are in a precious moment to transform our own species to the light, to stability, to the generality, simplicity, transcendence, immortality.

The human essence this time reinstated and restructured by merging technology called, r_t_q_n / n_t_w, incarnate in avatars, holograms, bodies, trees, rocks, arthropods, water, clay, wherever. Already managed to stop environmental destruction by an organization in balance with the rest of the planet and the nearby universe. The animal specie, Homo sapiens, as such, is extinct-discarded-for half a century, some hard to find these days.

II. The Ghost Forest (Mother_Earth)

 The hope of a happy, harmonious, fair and honest persists, thus leading a generation of science, technology and art, all humanists and free, have decided to leave their applications and devices based on nanotechnology, genetic engineering, quantum computers, autotrophic cells , etc., to the trees and arthropods, fish and algae, among others, to return part of the energy and time stolen from the species that were enslaved or extirpated and extincts by Homo sapiens varieties.
 
III. Election (or die trying)

 This technology will restore the planet Earth in twelve thousand years to a stage similar to human prehistory, simultaneously, the sixth and new humanity, now luminous, persists in a more widespread and stable.

 It was since the heavy pollution in the late 21st century, an isolated elite for decades, in full singularity, had a platform for a new reality, a new paradigm: delivering complete control over the systems of quantum agents to the trees, arthropods, fishes, etc. This irreversible addition is gradual. The sum of all the potential of Artificial Intelligence bionically generated and integrated into the latter end of the 21st century aimed at the restoration of entire ecosystems.

Germplasm collections, wisely guarded by luminous beings for millennia in small portions in conservation zones and gardens, of our deteriorated world, were crucial parts that led to the specie we are today.

IV. The unconscious (Dreams and Desires)

Sandcastle
The carousel
The shoal
The Beach
My paint Gallery

Ghost Forest Manifesto

A protected place full of plants, which promotes sustainable development and the dignity of life.

The precepts that govern us are:

1. - Self-Sufficiency
2. - Austerity and simplicity
3. - Variable use and rational of natural resources

"Life is a Dream"
Spring 2013
Uan Ceriaptrix





LEA FULL SIM ART SEARIES (APR):Krystali Rabeni's 'Virtually Real'



Krystali Rabeni takes charge at LEA 6 for the April round of the LEA FULL SIM ART Series 'Virtually Real'. A full list of the Series 3 offerings can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).

GRAND OPENING: 3rd April 2013, 3PM SLT (11pm GMT)
LOCATION: HERE AT LEA 6

In Krystali's Words:

The most exciting experience of virtual reality is not so much the one that totally alters the viewer's perspective on the real as the one that is able to expand, augment and enlarge the real. In other words, it is in its relationship with the real, rather than in its attempts to substitute itself for the real, that the most original use of virtual reality is found therefore creating the 'Virtually Real'

Today Live Concert @ Betty Tureaud's Art Planet



Art Planet is the name of Betty Tureaud's LEA sim as AIR. She already built 6 levels, more are to come. The landing spot level is a maze. From the note card:


"Welcome to Betty Tureaud's art maze!

Can you take the mouse test and find the cheese?

The maze is very big, so you easily get lost, if you do just TP back withe HUD.

 I made a easy way to get to the cheese, it is to take the colortrack by click the Help Path gizmo you see near the entrance.

 There is some free gift you can get if you went in to the center

 Have fun :)"


Betty Tureaud's Art Planet is proud to present a live performance of the French composer Ultraviolet Alter.

Today, 29/03-2013 at 2 PM SLT and 23 PM Paris time

It wouldn't be Betty Tureaud if there wouldn't be a litlle trick at the event. Before you go after Easter Eggs RL, you have to find the concert location in SL. A small hint: It is in the maze! Have fun!

Taxi: LEA20  http://maps.secondlife.com/secondlife/LEA20/153/122/3001



Ginger Lorakeet - Alice In Wonderland LEA23

Over 2 years ago I discovered the art of making images look 3D in Second Life by layering them and playing with transparencys. While playing around with my images I had an idea, ” How much fun would it be if an avatar was inside the art?” So with a tool I use to put sits inside of chairs I decided to apply the same method and place an animation inside my new piece of art, and Inside Art was born. In the beginning the images were rather large and primmy, but as I have developed over the years I am now finding images that work well without the 3D layering. Matching them with animations that fit perfectly and immerse the avatar into the art, is always lots of fun.
I’ve always loved the Alice in Wonderland stories and thought this was my perfect opportunity to have a bit of fun. By following the winding path you will see my interpretaion of the Lewis Carroll classic. There are lots of things to see as you make your way towards the Inside Art Gallery.
Once you arrive at the gallery, spend some time sitting in each image to become one with the art.
Ginger xxx











LEA Announces Round 4 AIRS!

Yooma Mayo's previous LEA work 'Dreaming Machine'. Yooma is one of a handful of returning artists this round.
The LEA is pleased to announce the fourth round of Artists-in-Residence, who will receive a full sim for six months on which to create and display their proposed projects:

Ambi bimbogami
Betty Turead
Cica Ghost
Ginger Lorakeet
Jack Mondegreen
Johnas Merlin
Mac Kanashimi
Mantis Oh
Marx Catteneo/Krakassus Jigsaw
Morlita Quan and Noke Yuitza
Newbab Zsigmond
Ole Etzel
Seraph Kegel
Sniper Siemens
Solkide Auer
Sowa Mai
thingiwishihadsaid
uan ceriaptrix
Vaneeesa Blaylock
Yooma Mayo

The LEA received nearly 50 high-quality applications, and it was a difficult decision, but those selected submitted truly outstanding proposals that represent a diverse range of virtual art. While a handful are artists returning for a second round, the majority will be exhibiting at the LEA for the first time. Projects range from full-sim immersions, to innovative builds geared specifically for multimedia works such as sound and machinima projects.

Artists will have up to four months to build their projects (though many have suggested they will be completed sooner), with all exhibits set to be open by mid-June. Many will likely open sooner, though, so keep an eye on this blog for announcements of exhibit openings and related special events.

The previous three rounds of LEA land grant artists-in-residence have resulted in some truly exceptional works, and we anticipate this next group to be just as fantastic. Congratulations to all the artists, we can’t wait to see your vision!

LEA FULL SIM ART SEARIES (MAR): Fuschia's Fantasy Fairyland


Fuschia Nightfire kicks off the 3rd Series of the LEA FULL SIM ART Series at LEA 6 with 'Fuschia's Fantasy Fairyland'. A full list of the Series 3 offerings can be found on the blog: LEA FULL SIM ART SERIES (here for full year schedule).

GRAND OPENING: It's Already Open. Fuschia Wants to Share the Building Process
LOCATION: HERE AT LEA 6

In Fuschia's Words:

In my recent installation 'Winter Outlined' at Gallery Graine Sculpture Garden I was playing with the effects of invisi-prims against alpha textures and transparencies.

http://www.youtube.com/watch?v=twMSv0PPegM

I made some avatars that were completely made up of the invisi prims, with an outer layer that had 1% transparency on it, allowing the invisi prims to block them out from inside, creating the illusion of an outline around the avatar. Whichever angle the avatar was viewed from it always appeared as an outline. I then found that when I put this avatar infront of alpha textures the invisi prims would work to block out the texture behind it, giving the avatar a more 'solid' appearance.

I developed more versions of these avatars and as they had an ethereal feel to them, I added wings and made them into fairies.

I am using the sim at LEA 6 to develop an environment to house these avatars, using lots of alpha textures and transparencies, and also the SL water which has the same effect.

I have a free sample of this avatar, in both male and female form for people to collect when they land in the sim.

http://maps.secondlife.com/secondlife/LEA6/209/83/22

In the last week of my installation I intend to populate the sim with people wearing the avatar and make a machinima there.

LEA FULL SIM ART SERIES MARCH 2013 - APRIL 2014

.

The LEA FULL SIM ART SERIES, which came to life in October 2011 following the end of the UWA FULL SIM ART SERIES has confirmed the full lineup through April 2014 For this series, each artist/group of artists will have a full 15,000 prim SIM for 1 month from the 1st day of the month, till the last day of the month. Events will launch when the artists say it is ready!

2013-2014 LEA FULL SIM ART SERIES LINEUP
MARCH 2013: Fuschia Nightfire, 'Fuschia's Fantasy Fairyland'
APRIL 2013: Krystali Rabeni, 'Virtually Real'MAY 2013: paleillusion, 'Frozen in Time' JUNE 2013: Kalanglarik 'Tomorrow' JULY2013: Nino Vichan, 'Musical Tonalities & Colour' AUG 2013: SerenVide, 'Hope Springs' SEPT 2013: Secret Rage, 'Connected by Commonalities' OCT 2013: Rebeca Bashly, 'Key'NOV 2013: Lilia Artis & Moeuhane Sandalwood 'The Machine' DEC 2013: Giovanna Cerise 'Fisicofollia' JAN 2014: Gem Priez 'Fractal Cathedral' FEB 2014: Sea Mizin 'California Giant Redwood Forest' MARCH 2014: Mary Wickentower, 'CINEMA! Take II' APRIL 2014: michaelromani & beawildered 'American Retread'

PREVIOUS MONTHSOCT 2011: Rebeca Bashly's 'Inferno', inspired by Dante Aligieri's Divine Comedy, Inferno
NOV 2011: Tyrehl Byk's "Catharsis" & quadrapop Lane's 'Retrospective' DEC 2011: Haveit Neox's 'Second Libations'JAN 2012: Artistide Despres, 'Where I found my Ivory Tower Surrounded by a Huxleyan World, Which Turned out to be an Orwellian World'
FEB 2012: Romy Nayar & Ux Hax, 'An Interactive History of Life'
MAR 2012: Kicca Igaly and Nessuno Myoo, 'The Labyrinth of Absurdity'APR 2012: Athena Bedrosian, 'Mulligatawny Light -- A Journey'MAY 2012: Fae Varriale, 'Mirror Worlds'JUNE 2012: David Denton (DB Bailey: SL), 'In A Tizzy'JULY 2012: Lolito Larkham, 'Walter's Dream'AUG 2012: Cajska Carlsson 'Whispers in Code' SEPT 2012: Mary Wickentower, 'Cinema!'OCT 2012: Solkide Auer, 'Architectonic Build'NOV 2012: London Junkers, 'Project Guernica'DEC 2012: Rebeca Bashly, 'Solar System'JAN 2013: Barry Richez, 'Dreams in Space'
FEB 2013: Nexuno Thespian ''Dr Moreau: Seaworld'.

Coded Movie Factory by Ataro Asbrink

  Visually, Ataro Asbrink's factory build is quite a feast for the eyes in black, red and white~but beyond that is a very workable concept for making what he calls Coded Movies. In his words: "My Coded Movie Factory installation is a movie set, only built for making movies, like some painters need a landscape or a model. Coded Movies are movies that are written line by line with a programming language. Normally individual scenes of a Machinima are grabbed with Fraps and then joined together with a video editor, scene by scene. With Coded Movies it is different. You write your screenplay, you build in SL all the required elements including the sounds and then you code scene by scene with LSL (Linden Scripting Language). In a similar way (by coding/programming) you can make texture movies and particle movies, or a mixture of it all. I show some examples of this kind of movie. You can see the movies by using a HUD (then your avatar can go around or jump into the movie for a while) or by sitting on a prim. You can choose from a menu then. As a demonstration how you can leave the movie resp. to jump into it, I built a sort of simple game, where you can jump into the movie. (Visit game "Jump Seven") I don't know why I chose a sort of coal mine movie set, but I think it has to do with, that I grew up next to one of the biggest coal mines in Germany. And there was a wall around it. So as a child I saw and heard this mine only from the outside, there were only industrial noises, red and violet lighting up to the clouds above. So I heard noises, saw fires, flames of mine gasses being flared during the night, colors, and some special smell of sulphur in the air. Thats why this factory is a kind of fantasy factory for me, not to be compared with a real factory."   His opening will be on Sunday, February 24 at 1pm slt at LEA2, so please come and meet the Artist.

AIRs Talks this weekend

As part of the LEA Arts Festival, join us for tours with six artists talking about their work as Artists-in-Residenes and beyond. Todays talks:
Saturday the 23rd:
Sunday the 24th:

    AIRS APPLICATION DEADLINE EXTENDED

    We've decided to extend the artist-in-residence application deadline to this Sunday, the 24th, at midnight.  Complete details and information, timeframe and how to apply are available here.

    The LEA AIR programme seeks to promote and nurture the arts in Second Life, through providing limited term full-sim land grants to be used for creative projects and art installations over the course of a few months. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame (5 months). The LEA is able to offer land grants through the generosity of Linden Lab.

    While many well-known virtual artists have received grants, the LEA has also had the pleasure of hosting ‘younger’ AIRs and hopes to continue in that tradition. You need not have a great deal of experience, just some good ideas. The application is a bit more detailed to help guide you in thinking through your project, which we do expect at this point to be an idea in progress and not necessarily a portrait of the final result - more like a loose sketch! We also welcome applications from across the spectrum of the arts, for example performance groups that might want to embark on a bigger/longer term project than we can support at our performing arts space!

    If you still need a little more inspiration, take some time to visit the current artists-in-residence, which will be open until the end of the month.

    Good luck!
    LEA Round 3 posters by PJ Trenton

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